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Billy-Kakele

31
Posts
7
Topics
A member registered Oct 10, 2020

Recent community posts

(1 edit)

Hello, 

Thanks for the post. I agree that something should be tweaked between the two classes.

I don't agree that an alchemist should gain less mana than a mage. 

Alchemists are essential for team hunts which in my opinion, is what makes kakele the amazing game it is. I fear this will become the less favourable class. 

Thanks! 

Hello, 

Players can make mistakes when upgrading items. Imagine having a +55 magic item, and then you add +5 attack. Ouch. 

As well as mistakes, the mechanics or spell calculations can change, meaning players need to change upgrades. I had an attack set as a warrior before update which worked well. Am now having to create a defense set. This is the case for beserkers also in the last update (possibly). 

Whilst this is annoying it's not the end of the world. However I can see this really putting players off who have invested much time in building optimum sets.

A simple change of x stat to y stat (at a cost) would a great quality of life addition. 

Thanks very much! 

Hello, 

I can only comment on the warrior for now. I tested playing as a warrior at level 480 with a full +60 magic set. I don't believe it makes sense to play a warrior this way, as the return spell/basic damage is so small. 

Having said this, I agree with you. Why are other classes able to yield books?

Thanks! 

(1 edit)

Hello,

Thanks for the post. Whilst I partly agree with you, it will be interesting to see how the class changes has an impact on group hunting here. 

What is your suggestion? 

Thanks! 

Hello, 

Thanks for the suggestions. I fully agree with all 3 points. 

With regards to point 3, I would also like a bigger bank and ability to seperate the bank into tabs. We now have so many items, pots and ores to manage. Some players have resorted to having multiple accounts to simply manage their bank, including myself. 

Thank you! 

Hello, 

Thanks for the suggestion. I agree with the trade message limit.

With regards to seperating languages, it is tricky in my view. I play on the eurasia server and there are many languages spoken. 99% of players speak good English. 

What we did in the past was encourage English in the help channel and all languages in the map channel. 

I personally think that having seperate language chats would seperate the community. As a mobile player myself, the number of chat windows I can have open without having to scroll down is limited. 

Thanks! 

(1 edit)

Thanks everyone who participated. There are a few players still to be visited by Santa but hopefully you log in soon! 

If you are still to receive a present, message me in game please. 

Hello all, 

I am hosting small Christmas event. Santa will visit you with a present. 

There are 5 spaces left. Please leave your EU green in name below (must be a player I recognise) and you will be entered into a random lottery. 

There are 800 kakele coins up for grabs, some surprises and some things not so good (only santa will know who has been naughty). 

Thanks! 

I agree that when comparing mage to other classes, it is at a disadvantage and must spend much more. 

I like the idea of increasing critical chance, be it a weapon or a spell. This in turn would also help the first point. 

As a 429 warrior myself, I don't believe warrior needs any more buffs. Does the warrior not have anti swap spell that can be used to trap other players and assist your pk friends? 

The damage from both black and white dragons are fine in my opinion and I believe this was lowered recently if I remember correctly. I've hunted with a 320 warrior a few times and he was fine also. 

As a level 400+ warrior I would not ever hunt solo. As mentioned above I rely on a team around me, as they rely on me. It works both ways. 

Beserkers is good for solo but has difficulty in some team hunts. There are many beserkers being played at the moment as they are fun and very OP. 

I believe all professions have a good use at the moment and in my opinion, warrior is fine. Sure I could say 'more damage', but I don't feel that would be fair on other classes and the progression of the game. 

With regards to pvp, doesn't warrior have a no swap spell? 

Hello, 

Have you tried to do mines with a friend and share the ore? Warriors will also struggle to do higher mines efficiently due to low damage. Hunters will also struggle. 

Good idea. Players pay with kakele coins so should see benefits in my opinion. 

Agree with all. A lot of the houses look the same, more variety would be fantastic. 

Hello, 

I think this makes sense and would make it fairer. Thanks for the suggestion, I agree. 

(1 edit)

I like the idea of a rare random 'elite' monster. Thanks for the suggestion. 

Hello, 

Thanks for suggestion. Just to clarify, are you suggesting a seperate area for elite monsters or for an elite monster to randomly spawn in amongst the mob you are fighting?

I have to disagree, the berserker has become a really powerful class over the past update and I have seen hits of almost 1300 damage. The class looks really exciting to use and there has definitely been an uptake in its use recently. 

Warriors are tanks so you shouldn't be able to hit high damage on them, just like a warrior won't be able to kill a berserker easily, due to its low hits.

Beserkers can very easily kill higher level mages and alchs. 

Hello, 

Today I accidently bought exp sever boost. As much as this was nice for everyone, I didn't mean to purchase it. 

I propose that a warning is given to players before buying a boost. 500 coins is not cheap! 

Thanks

There is already a 'life' window which allows us to monitor health. 

The problem is that for mobile users, this takes up a lot of valuable space. 

Hello, 

Suggestion 1

I think it would be great to see the number of monsters / bosses we have killed. 

There is always 1 item we have dreamt of looting. We probably don't want to know we killed 1000 glacier to get winter spear but I think it would be fun. 

 It also adds another level of completion into the game. 

Suggestion 2

The life bar window is huge when playing on mobile. It takes up a large chunk of the screen. Perhaps this could be a resizable window like the chat window is? 

Thanks

Agree 100%. We all make mistakes. And it is only fair that player is penalised with a higher gold upgrade. Or perhaps a one off charge to reset as I assume a one off charge is easier to implement and had the same affect. 

That's great to hear. Thanks for sharing. 

Hello, 

I am yet to see a server boost that was bought by a real player. The prices are extremely high. I would be tempted if they were drastically reduced. 

Also map events at times are very lackluster. You can go a whole day and see only clan events. I understand that the boss events should be rare but when a map event boost is used and all you see is 2 clan events, you do wonder. 

My proposal is for map events to be reviewed. Perhaps have clan event seperate or all 4 clans are being attacked at same time? This would increase the likelihood of all events whilst not having the feeling of 'oh not another event I cannot particape in'. 

Regards

Hello, 

I agree we should not have to go to glitch or low level mobs to gain money. I believe that glitch should be nerfed and that higher level mobs should give gold/loot that makes it worthwhile. 

My best source of gold is low level mobs. Surely hunting as a team at high risk places should give better rewards. 

Am sure its very tricky to balance it though. 

I really like the npc idea!

Ah ha! Thanks for that. I will follow and encourage others to too. 

Hey, 

Hunter died at Orzabal and a single red dragon. I spam call as a warrior and only have to blink to miss an instant death. I get that a hunter is not meant to survive as long as other professions but it just saddens me to see it die so easily. Lower level mages and alchs are just fine thanks to mana shield. 

Hunter dies in other areas where the area is fine for other professions. 

It's just my observation and I am sure players will say don't hunt there or use call more.

Hello, 

Today I hunt with a 200+ hunter and they died twice. In fact they died instantaniosly. It's really sad to see a level 200 die despite spamming call as a warrior. All it takes is for a mob to re-target and boom hunter visits the temple. 

Im not sure what the answer is without making hunters too over powered since their damage is incredibly high. But I do think they need to be made less 'squishy'. 

What is everyone's thoughts? 

Billy

(1 edit)

I had fun today. I hope everyone else did too! Lots of exp and a few rares from bosses, hunting with kakele friends 😅

I think it would be nice to have warning before servers are boosted for 24 hours though. Might get more activity from players. What does everyone think? 

Billy